CS MSc student at TU Wien. I design immersive experiences, build interactive systems, and capture the cities that inspire them. Based in Vienna, Austria.
I'm a Computer Science MSc student at TU Wien specialising in extended reality and interactive systems. My work sits at the intersection of real-time graphics, embedded systems, and creative technology — I'm as comfortable writing full-stack web projects as I am wiring an Arduino to a vintage VFD display or craeting VR experiences in Unreal Engine.
Outside of code, I shoot street photography across Vienna and beyond — documenting the textures, light, and quiet moments that cities offer. That visual instinct feeds directly back into how I design immersive experiences.
Splitscreen 2-player racing platformer with power-ups. The core challenge was balancing graphical fidelity and performance across split-screen viewports without frame-rate degradation. Built in UE5 over 4 weeks.
Two-player networked VR puzzle experience with motion controllers. Implemented replicated interaction systems so that both players see each other's hands and object states in sync — a non-trivial VR networking problem. Built in UE5.
Exhibition installation using real-time visual feedback to make water consumption tangible. A custom ESP32 firmware simulates rainfall and drives an LED display, exhibited at TU Wien. Received two internal awards.
Real-time face & smile detection pipeline using OpenCV, publishing detection events over ROS2 topics to an Arduino which drives LEDs. Demonstrates full-stack integration from computer vision to physical output.
Environmental monitoring station displaying air quality, temperature, humidity, and pressure on repurposed vintage VFD tubes. The challenge was driving non-standard VFD segments via shift registers within the Arduino's timing constraints.
Performance analysis comparing GPU sorting algorithms (Radix Sort, Bitonic Sort, QuickSort variants) across dataset sizes and memory layouts. Identified optimal algorithm selection thresholds based on empirical benchmarks.
Street photography across Vienna, Austrian landscapes, and travels. Shot on Sony a6300. The same eye for composition and light that informs how I design immersive spaces.





Open to Web Design commissions, XR / game dev collabs, hardware installations, creative tech collaborations, and freelance photography and vidoegraphy commissions. If you have something interesting, I want to hear it.