XR Developer & Creative Technologist

Beyond
the
lens.

CS MSc student at TU Wien. I design immersive experiences, build interactive systems, and capture the cities that inspire them. Based in Vienna, Austria.

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Code meets craft meets camera.

I'm a Computer Science MSc student at TU Wien specialising in extended reality and interactive systems. My work sits at the intersection of real-time graphics, embedded systems, and creative technology — I'm as comfortable writing full-stack web projects as I am wiring an Arduino to a vintage VFD display or craeting VR experiences in Unreal Engine.

Outside of code, I shoot street photography across Vienna and beyond — documenting the textures, light, and quiet moments that cities offer. That visual instinct feeds directly back into how I design immersive experiences.

Education
MSc Computer Science
TU Wien · 2025 – present
Focus Areas
XR / Real-time Graphics
Embedded Systems · IoT
Web Design
Location
Vienna, Austria
Availability
Open to opportunities
XR & Game Dev
Unreal Engine Multiplayer VR / XR Networking HMD
Hardware & Embedded
Arduino ESP32 ROS2 C / C++ IoT Sensors & Actuators
Languages
C++ Python GLSL LaTeX Java JavaScript
Vienna Crime Map visualization
Vienna Crime Map 2026
An interactive web-based map visualizing spatial crime data across Vienna. Built to explore patterns and the distribution of reported incidents throughout the city.
JavaScriptDataVizGIS
Meltdown Mayhem game screenshot
Meltdown Mayhem 2024

Splitscreen 2-player racing platformer with power-ups. The core challenge was balancing graphical fidelity and performance across split-screen viewports without frame-rate degradation. Built in UE5 over 4 weeks.

UE5BlueprintsMultiplayerMultimedia
VR Escape Room screenshot
VR Escape Room 2025

Two-player networked VR puzzle experience with motion controllers. Implemented replicated interaction systems so that both players see each other's hands and object states in sync — a non-trivial VR networking problem. Built in UE5.

UE5VRNetworkingBlueprints
Dry Shower installation
Dry Shower 2025

Exhibition installation using real-time visual feedback to make water consumption tangible. A custom ESP32 firmware simulates rainfall and drives an LED display, exhibited at TU Wien. Received two internal awards.

C++ESP32Interactive ArtSensors
Smile Detector
Smile Detector 2025

Real-time face & smile detection pipeline using OpenCV, publishing detection events over ROS2 topics to an Arduino which drives LEDs. Demonstrates full-stack integration from computer vision to physical output.

PythonOpenCVROS2Arduino
Wetterbox
Wetterbox 2024

Environmental monitoring station displaying air quality, temperature, humidity, and pressure on repurposed vintage VFD tubes. The challenge was driving non-standard VFD segments via shift registers within the Arduino's timing constraints.

C++Arduino3D PrintVFD Displays
GPU Sorting research paper
GPU Sorting — Research 2024

Performance analysis comparing GPU sorting algorithms (Radix Sort, Bitonic Sort, QuickSort variants) across dataset sizes and memory layouts. Identified optimal algorithm selection thresholds based on empirical benchmarks.

GPULaTeXResearch

Street photography across Vienna, Austrian landscapes, and travels. Shot on Sony a6300. The same eye for composition and light that informs how I design immersive spaces.

Urban green, Vienna
Vienna U-Bahn
Morning light
Vienna street scene
Budapest
More on Instagram →

Let's build something together.

Open to Web Design commissions, XR / game dev collabs, hardware installations, creative tech collaborations, and freelance photography and vidoegraphy commissions. If you have something interesting, I want to hear it.